← All projects

Hasbro · Games

EPIC Toy Concept

Problem
Design and prototype a new toy concept from the ground up, using electronics and internal mechanisms.
Team
5 co-ops; I led the team
My role
Team lead; designed the rack-and-pinion slide mechanism and fit salvaged electronics into the prototype CAD
Tools
SolidWorks, 3D printing (PLA), product teardowns, cost estimation
Result
Concept, functional prototype and pitch presented to Hasbro senior leadership; well received, not pursued yet

Because of IP sensitivity, I can't share images of the concept or its specific details. This is a general outline of my responsibilities and the work completed.

Objective

  • Design and prototype a unique, innovative toy concept from the ground up that uses electronic components and internal physical mechanisms.

Engineering

  • Designed a rack-and-pinion system that slides part of a gauntlet out to expose a slot for a microswitch key.
  • The mechanisms are spring-driven; the prototype has no motors.
  • Modeled the parts in SolidWorks and 3D printed functional prototypes in PLA.
  • Took apart existing products that had features we wanted, such as a projector light and a film wheel, and adjusted the CAD model so their electronics fit inside our prototype.
  • Created cost estimates with detailed breakdowns of material, labor and markup costs.

Leading the team

  • Led the 5-person co-op team and ran weekly scrum meetings to review progress and plan development.
  • Brainstormed story-driven play patterns for several potential IPs.
  • Networked with employees across the company for advice on improving the product and applying toyetic design principles.
  • Presented progress to leadership in multiple Stage Gate meetings and folded their feedback into later design iterations.
  • Presented the final concept with a functional prototype, sizzle video and PowerPoint deck to senior leadership, presenting in character for extra immersion.

Result

  • The concept was well received by Hasbro leadership. It has not been taken further yet.

What I learned

  • Running weekly scrum meetings
  • Creating detailed cost estimates throughout the product development cycle
  • Creating entertaining and engaging presentations
  • Designing products with a focus on consumer identity
  • Communicating with leadership and senior managers